Simulation & Game Development
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.
Because the use of computers is integral to this curriculum, some courses are delivered in an online format.
Students in the Simulation and Game Development program study and work together in small teams to design and construct 2D and 3D computer games and
In the process they acquire first hand experience in the game development process and expand individual skills using industry standard software such as 3dsMax‚®, Maya‚®, Adobe‚® Photoshop‚®, Unreal‚® Engine, and Microsoft‚® XNA‚® Game Studio to create assets, levels and functionality for games and simulations.
Students are given the opportunity to attend industry conferences where they can participate in workshops and presentations by industry professionals regarding game development skills, the development process, and the inner workings of the game and simulation development industry.
Marc Stromko, Coordinator/Instructor, Simulation and Game Development
205 Little Hall